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For base builders

Like Clash of Clans, except the map is your city

You know the feeling: the base you built up, the rival you have been watching, the alliance pinging at midnight because something is about to land. BloodRivals is all of that, played on the streets you actually live on. The house on your corner is a building someone owns. So is the café. You can take both.

Take a rival's street — and the coins on their roof

Walk up to an address and it is yours. Find a rival's house with nobody guarding it and it falls the moment you stand there. Guarded? Send your fighters. When they land, the bigger side wins — and every coin the owner left sitting on the roof comes with the house. That is the best feeling in the game: you take the house and the loot in one go.

Fighters march across your city, and the warning starts ticking

An attack is not instant. Your fighters set off and travel, and the house they are heading for gets a warning. Now it is a race: do they put fighters in, call the team, or collect the coins before you arrive? Launch it from your sofa, or walk up and stand there yourself — on site, your attack lands sooner and hits harder.

Hold the block with your team when everything lands at once

Attacks that hit the same house at the same moment pool into one battle. That works both ways. A team that times its attack together cracks a house nobody could take alone. A team that piles defenders into the one house everyone wants holds the line. Your team is the people around you, so who is on your street matters as much as who is online.

Drive your BloodFighter straight into the fight

Your hero is not a stat card. He is a piece on the map, and you steer him: tap him, tap where to go. Learn skills at the Temple, then use them live — STUN the rival he is trading blows with, SHIELD a teammate at the last second, JUMP across the map, BOOST into a sprint, line up a KO. His guard aura covers the houses in a ring around where he stands, so where you park him is a decision. Temple ground is sanctuary, and there the aura goes quiet.

Build shops that pay and gyms that train

Every place you hold becomes something. A shop earns coins by the hour. A gym trains fighters. Mix them right and your corner of the city funds your next push and fields the fighters to make it. Your score is everything you own — coins, property and fighters — so building up never feels like money thrown away.

See who owns your city

The standings show which cities hold the most ground. In Trondheim the cathedral, the old town bridge and the fortress are all up for grabs, and Oslo has the square in front of the palace — see who holds Trondheim. Who owns which building, you find out in the app.

It is a young game, and the board is biggest in Norway. Anywhere else, you are the one who starts the fight in your city.

Free on iOS and Android. No ads. Optional in-app purchases.

If you already love one of these

Keep playing it. Here is what will feel familiar, and what is new.

Clash of Clans
Familiar: building up, plundering loot from other players, a clan at your back. New: the village is your neighbourhood, and the loot is coins left on a real roof.
Rise of Kingdoms
Familiar: one shared map, attacks you can see coming, sending help to an ally under fire. New: the map is the city outside your window.
Whiteout Survival
Familiar: heroes, an alliance, coming back to a pile of resources. New: leave your coins on the roof too long and a rival takes them with the house.
Last War: Survival
Familiar: a hero with skills and a team watching your back. New: you drive the hero yourself, live on the map.
Travian: Legends
Familiar: attacks that take time to arrive, alliances, reading the map. New: your villages are real addresses, and you claim them by going there.

Here for the crime-empire theme instead? That is a different page.

The board, right now

So far the board has 269 registered players holding 60,493 properties. (as published 2026-10-27 — the app shows the live count)

Common questions

Is BloodRivals like Clash of Clans?
In the parts that make Clash of Clans fun — building up, training fighters, hitting rivals and holding out with your team. The difference is the map: it is your real city, and every place on it is a real address someone owns.
How do you take a place?
An empty or undefended address is yours the moment you stand at it. A house with fighters in it you attack: send your fighters, they march across the map, and when they land the bigger side wins. Take it and you take the coins sitting on its roof too.
Can I play with friends?
Yes, and you will want to. Join a team, hold ground together and climb the leaderboard as one. Attacks that land on the same house at the same moment become one battle, so a team that times it right wins fights nobody could win alone.
What is the BloodFighter?
Your hero, and you drive him yourself. Tap him, tap the map, and he goes. Learn skills at the Temple — STUN a rival, SHIELD a friend, JUMP across the map, BOOST into a sprint, land a KO — and his guard aura protects the houses around wherever he stands.
Do I need to be outside to play?
To grab new ground, yes — you claim a place by standing at it. Everything else works from the sofa: building, training, sending your fighters, driving your BloodFighter and defending what you hold.
Is it free?
Yes. Free to play, optional in-app purchases, no ads.
Is there a game like Clash of Clans in real life?
Yes. In BloodRivals your base is made of real addresses on the streets you walk, and you take new ground by standing at it. Building, training and attacking work from anywhere.
Is there a game like Rise of Kingdoms on a real-world map?
Yes. In BloodRivals the map is the real world: your fighters march across real streets to the house they attack, and your team holds its part of the city address by address.

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