Take a lot. Pick what to build.
Interactive walkthrough
Learn it by playing it
Eight steps. Finish them all and you are a Certified BloodRival.
0 of 8 learned
Run the clock. Watch the store fill up.
Five steps. The last one is the surprise.
Add defenders until the game stops you.
A shield, then no shield. Then someone comes.
Spend fighters to make one champion. You cannot undo it.
Tap him, then tap the map. Eight buttons.
Everyone can see where he will land.
Certified BloodRival
0 / 8
The bars on this page show sizes, not real numbers. The real ones are settings we can change at any time.
Strategies
Each one comes out of a rule you can watch further up.
Opening
Do these first.
Buy more reach early
You buy it once and keep it. It lets you claim and take places from further away.
Claim lots now, build later
Claiming costs far less than building. Grab what you can reach, then spend on levels.
See claiming →Build more shops than gyms
Hiring fighters costs coins, and only shops make coins. If you cannot empty your gym, it is wasting fighters.
See the gym fill up →
Middle
This is where people lose places.
Levels will not save a place
A higher level helps a bit, but not much. Fighters are what keep a place.
See it in the bars →Attack from the doorstep
Standing at the house when you attack makes you much stronger. Defenders never get this.
Toggle it and watch →Send more than you need
They kill about the same number whether you send ten or thirty. Extra fighters are free. Being one short loses everyone.
Add fighters and watch →You cannot hold a good house alone
Attacks at the same time count as one. You can only add so many fighters yourself, so you need teammates.
See the limit stop you →
Late
For when you have a BloodFighter. If you cannot find these, they may be switched off for you.
Keep your places near him
He only helps places inside a ring around him. Anything far away is on its own.
Move him and watch →Belt is power, pool is stamina
The pool sets how long he lasts and how far his ring reaches. The belt sets how hard he hits.
Only train him when it is quiet
At the temple he is safe but helps nobody. Pulling him out early wastes what you paid.
Send him to train →A jump warns them you are coming
Everyone sees where he will land for the whole trip. Turning back costs the same again and refunds nothing.
Jump, then turn back →
No numbers here on purpose. We change costs and rates while the game runs.